![]() ![]() Us? The bad guys? That's just the price of innovation my friends. And when I say chief offender, I mean we were Al Capone and everyone else was just guilty of minor traffic offences. Well, when I say it works, in our two playthroughs we were largely following strategies that worked for us in Rise & Fall, with some exceptions. And by doing so found ourselves the chief offender when it came to global pollution. The later game Climate Change mechanic works for us too. That sweet volcanic soil will give you a boost post-eruption, however, by Zeus, that tectonic pimple will blow again! Some things, such as flooding, can be mitigated by building dams or even flood barriers, and notably the Governor Liang has an ability that provides cities with protection from such catastrophes. Sometimes the risk is worth the reward, and sometimes not. This brings a welcome element of unpredictability, and an added factor in your city location and zone planning. ![]() How a flood for example can set back your population growth plans, or having a unit moving to attack suddenly badly damaged in a volcanic eruption. The key thing brought by the new environmental effects is variety. Our usual difficulty setting is Emperor for Civ VI, so while not among the elite of players, we're not bad either. in both, out of four settings available.The volcanic eruptions, droughts, storms, floods, and hurricanes that are a signal feature of the new expansion bring a considerable new challenge to gameplay, as well as advantages on which to capitalise.įor the record, we played two full games at Prince level, with the environmental effects slider up to maxed And so it is that Civilization VI: Gathering Storm brings the environment, the power of the natural world, and also the disruption of it, into the game in a way never seen before.ĭoes it work? We think it does. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |